#ifndef SKYBOX_H_INCLUDED
#define SKYBOX_H_INCLUDED

#include "scene/entity.h"

namespace engine {

	namespace scene {
		
		static const float SKYBOX_SIZE = 500.0f;
		
		class Skybox : public Entity {
			public:
				Skybox();
				virtual ~Skybox();
				
				bool loadSkybox(const string& path);
				virtual void render();
		};
	}
}

#endif // SKYBOX_H_INCLUDED
